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Software developer

Bilal Deli

I build games, write web applications, and occasionally make things that fly. Behind each of them is a question I wanted answered — this site is the record of those questions.

  • Software
  • Game Development
  • Web Development
  • Robotics
  • Design
projects
8
internships
3
Teknofest projects
2
What I am building right now

SiteMind

An AI platform that crawls a website and turns it into an assistant able to talk about its own content.

The project I am working on right now, and the most comprehensive one I have been part of. The user only enters a URL; the platform crawls the site, embeds the content, trains on it, and produces a chat widget ready to drop into the site — backed by a full SaaS dashboard covering projects, analytics, team management and billing.

  • RAG
  • Embeddings
  • Vector Search
  • LLM
  • Machine Learning
  • Web
The SiteMind landing page
Selected work

Other things I have built

From games to corporate websites, from unmanned aircraft to puzzles that teach a language. Each one has its own write-up.

See all projects
  • A character standing on a beach littered with wreckage
    GamesIn development

    The Nameless Coast

    A Godot puzzle game that teaches Mandarin through exploration rather than flashcards.

    • Godot
    • Game Design
    • Language Learning
  • The team and the fixed-wing aircraft at the Teknofest UAV competition
    Robotics2022

    Martı-III

    Teknofest High-School Unmanned Aerial Vehicle Competition, fixed-wing category — finalist.

    • Fixed-Wing UAV
    • 3D Design
    • Mission Planner
  • The Mir Holding homepage
    Web2024

    Mir Holding

    The first site I built entirely on my own with a modern stack.

    • Web
    • Responsive
    • i18n
  • The Mirline homepage
    Web2024

    Mirline

    The second corporate site I built on my own, this time for a technical service.

    • Web
    • Responsive
    • i18n
YouTube

I share how the games get made

On my channel I walk through the problems I hit while building my games, the decisions I make, and the attempts that go nowhere. The video here is from the development of The Nameless Coast.

The Nameless Coast — development video
Interests

Five curiosities, one habit

What they share is the urge to take something apart to find out how it works.

  • Software

    I like breaking a problem down until it is small enough to express in code. The language or framework matters less to me than the problem itself.

  • Game Development

    I am interested in how a rule forces a player into a decision. A good mechanic makes you feel what to do without ever telling you.

  • Web Development

    Fast, accessible interfaces that work in two languages. I have worked at scales from corporate sites to SaaS dashboards.

  • Robotics

    Projects that leave the screen. Reaching a Teknofest final with a fixed-wing UAV taught me what the physical world does to your margin for error.

  • Design

    Interfaces, logos, pixel art. I do not treat design as separate from software but as the visual side of the same problem.

Contact

Got an idea?

Write to me about a project, an internship, or just to talk.

Get in touch